Skip to content
GridCraft
FeaturesPricingGamesDocsEditor
FeaturesPricingGamesDocsEditor
GridCraft

A tile map editor for game developers.

Product

  • Features
  • Pricing
  • Editor

Resources

  • Documentation
  • Get Started
  • Sign In
  • Dashboard

Community

  • Send feedback
  • Discord

Legal

  • Privacy Policy
  • Terms of Service
  • Cookie Policy
© 2026 GridCraft. A product of OmniaDev Inc.
Documentation menu
  • Getting started

    • Introduction
  • Editor concepts

    • Tile layers
    • Object layers
    • Tilesets
    • Variable-sized tiles
    • Terrain brushes
    • AutoMap rules
    • Plugins
  • Workflows

    • Open a Tiled file
    • Convert to GridCraft
    • Real-time collaboration
    • Edit with AI agents
    • Save to cloud
    • Use the desktop app
  • Export formats

    • Tiled JSON
    • LDtk
    • Godot 4
    • GameMaker
    • Defold
    • LOVE2D (Lua)
    • CSV
    • Binary (server-ready)
  • Account & cloud

    • Cloud sync, devices, Discord
  • Admin

    • Audit log
  • API reference

    • Overview
    • Auth
    • Maps
    • Billing
    • Admin
    • Discord linking
    • Devices
  • Legal

    • Legal index
  • Getting started

    • Introduction
  • Editor concepts

    • Tile layers
    • Object layers
    • Tilesets
    • Variable-sized tiles
    • Terrain brushes
    • AutoMap rules
    • Plugins
  • Workflows

    • Open a Tiled file
    • Convert to GridCraft
    • Real-time collaboration
    • Edit with AI agents
    • Save to cloud
    • Use the desktop app
  • Export formats

    • Tiled JSON
    • LDtk
    • Godot 4
    • GameMaker
    • Defold
    • LOVE2D (Lua)
    • CSV
    • Binary (server-ready)
  • Account & cloud

    • Cloud sync, devices, Discord
  • Admin

    • Audit log
  • API reference

    • Overview
    • Auth
    • Maps
    • Billing
    • Admin
    • Discord linking
    • Devices
  • Legal

    • Legal index

LDtk (.ldtk)

The LDtk exporter writes a single-level LDtk project file. Pick it when you ship to a game built on LDtk's level format or when you want to keep editing in LDtk later.

What's covered

  • Tile layers.
  • Tilesets (one tileset definition per source).
  • Entity layers from GridCraft object layers (rectangles and points).
  • Horizontal and vertical flip flags on tiles.

What gets lost

  • Diagonal flips (rotations). LDtk doesn't have a slot for them.
  • Wang sets and AutoMap rules.
  • Per-tile animations.
  • Variable-size tiles. Anchor exports as 1x1.
  • Polygon and polyline objects. Use rectangles if you need shapes LDtk understands.

Output

map.ldtk   (UTF-8 JSON, single-world, single-level)