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GridCraft
FeaturesPricingGamesDocsEditor
FeaturesPricingGamesDocsEditor
GridCraft

A tile map editor for game developers.

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© 2026 GridCraft. A product of OmniaDev Inc.
Documentation menu
  • Getting started

    • Introduction
  • Editor concepts

    • Tile layers
    • Object layers
    • Tilesets
    • Variable-sized tiles
    • Terrain brushes
    • AutoMap rules
    • Plugins
  • Workflows

    • Open a Tiled file
    • Convert to GridCraft
    • Real-time collaboration
    • Edit with AI agents
    • Save to cloud
    • Use the desktop app
  • Export formats

    • Tiled JSON
    • LDtk
    • Godot 4
    • GameMaker
    • Defold
    • LOVE2D (Lua)
    • CSV
    • Binary (server-ready)
  • Account & cloud

    • Cloud sync, devices, Discord
  • Admin

    • Audit log
  • API reference

    • Overview
    • Auth
    • Maps
    • Billing
    • Admin
    • Discord linking
    • Devices
  • Legal

    • Legal index
  • Getting started

    • Introduction
  • Editor concepts

    • Tile layers
    • Object layers
    • Tilesets
    • Variable-sized tiles
    • Terrain brushes
    • AutoMap rules
    • Plugins
  • Workflows

    • Open a Tiled file
    • Convert to GridCraft
    • Real-time collaboration
    • Edit with AI agents
    • Save to cloud
    • Use the desktop app
  • Export formats

    • Tiled JSON
    • LDtk
    • Godot 4
    • GameMaker
    • Defold
    • LOVE2D (Lua)
    • CSV
    • Binary (server-ready)
  • Account & cloud

    • Cloud sync, devices, Discord
  • Admin

    • Audit log
  • API reference

    • Overview
    • Auth
    • Maps
    • Billing
    • Admin
    • Discord linking
    • Devices
  • Legal

    • Legal index

Object layers

An object layer is a free-form layer. Instead of a grid of tile IDs, it holds shapes placed at floating-point pixel coordinates. Use them for spawn points, trigger zones, collision boxes that don't fit on a tile boundary, and any data your engine needs to read.

Shape types

  • Rectangle. x, y, width, height. The default shape.
  • Ellipse. Same bounds as a rectangle, drawn as an ellipse.
  • Point. A single pixel position with no size.
  • Polygon. Closed polyline. Click to add vertices, double-click or press Enter to finish.
  • Polyline. Same as polygon, not closed.
  • Text. A rectangle with a text string and font settings.
  • Tile object. A rectangle referencing a GID. Used for placed tiles outside the grid.

Properties

Each object has a name, a class (free-form string), an ID, and an arbitrary list of custom properties. Custom properties have a name, a type (int, float, bool, string, color, file, object, class), and a value. Tiled JSON round-trips all of them.

Exporter coverage

Tiled JSON, Lua, LDtk, Godot, GameMaker, and the binary server export all read object layers. Defold and CSV ignore them: those formats only carry tile data. The Tiled JSON exporter is the round-trip baseline, treat it as the canonical source for objects.