Skip to content
GridCraft
FeaturesPricingGamesDocsEditor
FeaturesPricingGamesDocsEditor
GridCraft

A tile map editor for game developers.

Product

  • Features
  • Pricing
  • Editor

Resources

  • Documentation
  • Get Started
  • Sign In
  • Dashboard

Community

  • Send feedback
  • Discord

Legal

  • Privacy Policy
  • Terms of Service
  • Cookie Policy
© 2026 GridCraft. A product of OmniaDev Inc.
Documentation menu
  • Getting started

    • Introduction
  • Editor concepts

    • Tile layers
    • Object layers
    • Tilesets
    • Variable-sized tiles
    • Terrain brushes
    • AutoMap rules
    • Plugins
  • Workflows

    • Open a Tiled file
    • Convert to GridCraft
    • Real-time collaboration
    • Edit with AI agents
    • Save to cloud
    • Use the desktop app
  • Export formats

    • Tiled JSON
    • LDtk
    • Godot 4
    • GameMaker
    • Defold
    • LOVE2D (Lua)
    • CSV
    • Binary (server-ready)
  • Account & cloud

    • Cloud sync, devices, Discord
  • Admin

    • Audit log
  • API reference

    • Overview
    • Auth
    • Maps
    • Billing
    • Admin
    • Discord linking
    • Devices
  • Legal

    • Legal index
  • Getting started

    • Introduction
  • Editor concepts

    • Tile layers
    • Object layers
    • Tilesets
    • Variable-sized tiles
    • Terrain brushes
    • AutoMap rules
    • Plugins
  • Workflows

    • Open a Tiled file
    • Convert to GridCraft
    • Real-time collaboration
    • Edit with AI agents
    • Save to cloud
    • Use the desktop app
  • Export formats

    • Tiled JSON
    • LDtk
    • Godot 4
    • GameMaker
    • Defold
    • LOVE2D (Lua)
    • CSV
    • Binary (server-ready)
  • Account & cloud

    • Cloud sync, devices, Discord
  • Admin

    • Audit log
  • API reference

    • Overview
    • Auth
    • Maps
    • Billing
    • Admin
    • Discord linking
    • Devices
  • Legal

    • Legal index

Account & cloud

Cloud sync

A GridCraft account stores your maps in our database so you can open them from any device that's signed in. The editor pulls on open and autosaves your changes back to the cloud while you work, on both the web and desktop builds.

Free-tier accounts get 3 maps, 25 MB total storage, and 1 bound desktop device. Paid plans raise those limits. See Save to cloud for the limits and what happens at the edge.

Device binding

The desktop app mints a stable device ID the first time it launches and registers it with the server on sign-in. Each tier has a device cap (free = 1). If you try to launch on a second machine over the cap, registration fails with DEVICE_LIMIT_REACHED. Unlink the first device from Dashboard → Devices, or upgrade.

The browser editor doesn't count against the device cap. You can sign in to the web build on any number of machines.

Device IDs are re-registerable: re-running the desktop app on the same machine refreshes the existing record (and its lastSeenAt timestamp) instead of creating a duplicate.

Discord linking

You can link a Discord account to your GridCraft account from the dashboard. We only ask for the identify scope, no email, no guilds, nothing else. The Discord ID and the formatted handle land on your user row, and that's it.

Each Discord account can be linked to one GridCraft account at a time. If you try to link a Discord identity that's already attached to a different account, the server refuses withalready_linked.

Unlinking is from the same dashboard panel. It clears the Discord columns; it doesn't touch the Discord side.