Mix tile sizes in one map: drop 16x16 and 32x48 side by side. Edit it live with your team, in the browser or the desktop app, which almost no tile editor lets you do. GridCraft reads and writes Tiled's .tmx and .tmj, and exports to Godot, GameMaker, Defold, and more in one click.
Tileset
Live demo. Click or drag to paint, and drop the larger tiles to mix sizes on one map, like the real editor.
// Capabilities
The interface will feel familiar from the first click, so there's nothing to relearn. Underneath, every tool has been rebuilt to be faster and less fiddly, and a few of them do things you won't find anywhere else.
One atlas, multiple tile sizes. Drop 16x16, 32x48, and 48x32 into the same sheet and paint them onto a single map.
Edit the same map at the same time, something almost no tile editor lets you do. Cursors, selections, and tile paints sync live over CRDT.
One click gives you a packed, gzipped binary plus a JSON companion, made for a game server to read at startup. You don't write a parser or design a wire format, we already pack the map as tightly as it goes.
Export to Godot 4, GameMaker, Defold, LDtk, LOVE2D, and CSV, one click per format. Need a target we don't have yet? Ask, and we'll build it.
Already on Tiled? Drop your .tmx or .tmj in, edit, and save it back, with no conversion step. Your maps and your workflow come along as they are; GridCraft-only fields stay tucked away so Tiled can still open the file.
Brush, terrain, flood fill, shape, selections, stamps, and every Tiled object tool.
In the desktop app, connect GitHub or GitLab and commit, push, and pull map files without leaving the editor.
The desktop app runs a Model Context Protocol server, so AI agents like Claude can open your map and edit it directly: paint tiles, fill regions, add layers, and place objects. Every change goes through the normal undo history.
Run GridCraft in the browser or as a native Electron app for Mac, Windows, and Linux. The desktop build adds Git, the MCP server, LAN hosting, and local file access.
// Showcase
Real games whose maps are authored in GridCraft. Want yours here? Send us a note.
// Pricing
Start free. Desktop is a one-time purchase; Cloud and Team are subscriptions. Own Desktop and subscribe to a plan together if you like.
Full web editor, all 19 tools. A taste of cloud sync to get you started.
A one-time purchase: the full desktop app, yours forever. Stacks with any plan.
A subscription for real-time collaboration and cloud sync across your devices.
A subscription with cloud features for your whole team.
// Ready when you are
Make an account and paint your first map. Takes about 30 seconds.
We're in early access and shipping updates every week. Missing an export or a feature you need? Tell us and we'll build it.